
The text box was placed on the bottom to see the item you get.Įmpty C-Buttons are bright when you are Deku Link in the Japanese version but are dimmed in the US version. In the US version, the camera was lowered to see his whole body. In the Japanese versions, when Goron Link holds an item over his head, you can only see his face. In the US version, the clock HUD reads "12".

Other "pre-filled" bottle items (like the Gold Dust bottle and the Chateau Romani bottle given by Madame Aroma) call a different routine which doesn't show this behavior. If that fails due to all bottle slots being full, the first bottle value will be overwritten with 11 and thus turn into the Longshot. The routine that gives Link the Red Potion item is actually pretty weird - it tries to grant the item with the ID 11, and that particular item is coded to give Link a bottle filled with Red Potion if added to Link's inventory as a new item. In v1.0, if you fill all six bottle slots before ever getting the Red Potion bottle from Koume (which is easily done by using the Madame Aroma glitch mentioned below) and then get that bottle, the game will overwrite the first bottle with the unused Longshot item. On the Quest Status subscreen, Gyorg's Remains are totally mispositioned in v1.0.In v1.0 you're unable to move the camera using the Z button while standing on these walls. In Deku Palace, the camera changes to an overhead view, but when you jump onto one of the walls that encompass the area, the camera moves back to Link.This however overrides the "enemy near" music that plays in v1.0 in the egg rooms, but is missing in v1.1. Pirates' Fortress is silent at night in v1.0.For Goht, the two cutscenes were mixed up in v1.0. There are different cutscenes that play when you beat a boss, depending on whether you have beaten the boss before or whether it's your first time.When you play the Song of Double Time in Clock Town, the music will continue playing during the night in v1.0, while it stops as it should in v1.1.In v1.1, it moves in front of Link but stays away from him. When speaking to Tatl, the camera zooms up to Link's face in v1.0, similar to how talking to Navi in Ocarina of Time zooms up to the face.Nintendo 64 Changes Between (J) 1.0 & (J) 1.1 ↑ In the European Wii Virtual Console, the Milk Bar's name was changed from "Lactel" to "Laktoz" in the French localization.European 1.0 and 1.1 are alternatively known as PAL 1.0 and PAL 1.1, respectively.3.3.4 JPN 1.0 to 1.1 Changes and Glitch Fixes.3.3 Changes Between Nintendo 64 (J) & GameCube (J).3.2 Changes Between Nintendo 64 (E) & GameCube (E).3.1 Changes Between Nintendo 64 (U) & GameCube (U).

2.2.6.7 Sakon Stealing the Bomb Bag Cutscene.2.2.6.6 Swamp Shooting Gallery Collision.2.2.6.3 Honey and Darling Unrestricted Items.

2.2.6.1 Inverted Song of Time Lighting Glitch.
